﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MagicArenaFramework.GameObject.Components;
using BEPUphysics.Entities;
using Microsoft.Xna.Framework;
using BEPUphysics.Entities.Prefabs;

namespace MagicArenaXNA.GameObject.Spells.factory.objects
{
    public class SpellEntityBase : GoComposite
    {
        Entity Target;
        Entity This;
        public SpellEntityBase(Vector3 pos, Quaternion rot, Entity target)
        {
            Target = target;
            This = new Box(pos, 1, 1, 1);
            This.Orientation = rot;
        }
    }
}
